For more information about the technical details of code signing, see macOS Code Signing in Depth. The process of creating a code signature for an application is called code signing. If an application doesn’t have a code signature, the device warns the end user before they open the application. This guarantees the integrity of applications and safeguards against tampering. Apple devices use an application’s code signature to detect changes made since the developer created the code signature. For more information on what actions require entitlements, see Apple Developer Entitlements.Ī code signature summarizes the content of an application at the time when the developer creates the code signature. More info See in Glossary that perform macOS platform-specific actions, you might need to add entitlements to allow those actions. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. If your application uses plug-ins A set of code created outside of Unity that creates functionality in Unity. macOS applications then use the code signing process to bind the entitlements to an application. To define entitlements, macOS applications use an xml file with the. These entitlements protect your application from code injection, hijacking of dynamically linked libraries, and memory tampering. At a minimum, your application must include entitlements that result in a Hardened Runtime. MacOS applications require entitlements to specify permissions and restrictions that allow or prevent your application from taking specific actions. For information about the available keys, see About ist Keys and Values. To add them, build the application and use a text editor to edit the file. There are additional keys that you can add to your ist file. These properties are in the Other Settings > Mac App Store Options section. More info See in Glossary window that you can set before building the application. Unity displays required ist configuration properties in the Player Settings Settings that let you set various player-specific options for the final game built by Unity. Unity stores this file at ApplicationName.app > Contents > ist. When Unity builds your application, it creates the ist file. For more information about the ist in particular, see About ist Keys and Values. For more information about information property list files, see About Information Property List Files. The file is organized as a list of key-value pairs. MacOS applications require an information property list file called ist that contains metadata and configuration information for the application. If you want to create an Xcode project for your application, enable Create Xcode Project.For more information about target architecture for macOS, see Target architecture. Set Architecture to the architecture type you want Unity to build your application for.For information on how to install modules, see Add modules. If macOS isn’t an option, add the Mac Build Support module to your Unity Editor install. In the Platforms list, select PC, Mac & Linux Standalone.Open the Build Settings window (menu: File > Build Settings).The Build Settings window showing the options in the Architecture drop-down. Note: This results in a build that is larger than the individual architecture-specific builds. Intel 64-bit + Apple silicon: Creates a macOS build that works on both Intel chipsets and Apple silicon.Apple silicon: Creates a macOS build for Apple devices that use Apple silicon architecture.
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